1 #ifndef BACKWARD_EULER_H 2 #define BACKWARD_EULER_H 3 #include "time_integrator.h" 22 BackwardEuler(GLfloat dt, GLfloat threshold, GLuint max_iter);
36 const std::vector<std::shared_ptr<PhysicsEntity>> &entity_ptrs,
37 const std::shared_ptr<PhysicsEntity> entity_ptr);
48 const Eigen::Matrix<GLfloat,3,3> dFdx,
49 const Eigen::Matrix<GLfloat,3,3> dFdv,
50 Eigen::Matrix<GLfloat,6,6> &J)
const;
BackwardEuler()
Definition: backward_euler.cpp:5
Implementation of Backward Euler method for solving Newton's Laws.
Definition: backward_euler.h:8
An abstact base class for all grid based numerical ODE solvers for Newton's laws. ...
Definition: time_integrator.h:11
Definition: net_force_accumulator.h:14