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Engine
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| CBackwardEuler | Implementation of Backward Euler method for solving Newton's Laws |
| CCamera | A Camera is used to view a scene from a particular vantage point |
| CConstantForceGenerator | A constant force throughout all space |
| CExplicitEuler | Implementation of Explicit Euler method for solving Newton's equations of motion |
| CGravityForceGenerator | Computes graviational force of attraction between 2 entities |
| CLight | |
| CLinearDragForceGenerator | Computes a simple linear drag force on the provided entity |
| CMaterial | |
| CMesh | |
| CMidpointMethod | Implementation of Midpoint method for solving Newton's Laws |
| CModel | Defines a model used for rendering |
| CNetForceAccumulator | |
| CPhysicsEntity | An entity subject to the laws of physics |
| CQuaternion | Data structure reprenseting a Quaternion |
| CRectangularPrism | |
| CScene | A scene in the engine |
| CShader | |
| CSphere | A sphere |
| CSpring | Data structure that represents a spring |
| CSpringForceGenerator | Computes the spring force resulting from 2 entities being connected by a spring |
| CSymplecticEuler | Implementation of Symplectic Euler method for solving Newton's equations of motion |
| CTimeIntegrator | An abstact base class for all grid based numerical ODE solvers for Newton's laws |
| CVerlet | Implementation of velocity Verlet method for solving Newton's Laws |