Engine
RectangularPrism Member List

This is the complete list of members for RectangularPrism, including all inherited members.

GetAngularVelocity()PhysicsEntity
GetId() const PhysicsEntity
GetMass()PhysicsEntity
GetMaterial()Model
GetMesh()Model
GetModelMatrix()Model
GetNextAngularVelocity()PhysicsEntity
GetNextOrientation()PhysicsEntity
GetNextPosition()PhysicsEntity
GetNextVelocity()PhysicsEntity
GetNormalMatrix()Model
GetOrientation()PhysicsEntity
GetPosition()PhysicsEntity
GetVelocity()PhysicsEntity
m_angular_velocityPhysicsEntityprotected
m_idPhysicsEntityprotected
m_massPhysicsEntityprotected
m_materialModelprotected
m_meshModelprotected
m_model_matrixModelprotected
m_next_angular_velocityPhysicsEntityprotected
m_next_orientationPhysicsEntityprotected
m_next_positionPhysicsEntityprotected
m_next_velocityPhysicsEntityprotected
m_normal_matrixModelprotected
m_orientationPhysicsEntityprotected
m_positionPhysicsEntityprotected
m_velocityPhysicsEntityprotected
Model()Modelprotected
OnUpdateFromBuffers()RectangularPrismvirtual
PhysicsEntity()PhysicsEntityprotected
PhysicsEntity(Vector3Gf position, Vector3Gf velocity, GLfloat mass, Quaternion orientation, Vector3Gf angular_velocity)PhysicsEntityprotected
RectangularPrism(GLuint length, GLuint width, GLuint height, Vector3Gf postion, Vector3Gf velocity, GLfloat mass, Quaternion orientation, Vector3Gf angular_velocity, Material material)RectangularPrism
SetAngularVelocity(Vector3Gf w)PhysicsEntity
SetModelMatrix(Eigen::Matrix< GLfloat, 4, 4 > model)Model
SetNextAngularVelocity(Vector3Gf w)PhysicsEntity
SetNextOrientation(Quaternion q)PhysicsEntity
SetNextPosition(Vector3Gf x)PhysicsEntity
SetNextVelocity(Vector3Gf v)PhysicsEntity
SetOrientation(Quaternion q)PhysicsEntity
SetPosition(Vector3Gf x)PhysicsEntity
SetVelocity(Vector3Gf v)PhysicsEntity
UpdateFromBuffers()PhysicsEntity
~PhysicsEntity()PhysicsEntityinlineprotectedvirtual