Engine
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This is the complete list of members for Scene, including all inherited members.
AddModel(std::shared_ptr< Model > model_ptr) | Scene | |
AddPhysicsEntity(std::shared_ptr< PhysicsEntity > entity_ptr) | Scene | |
AddSpring(Spring spring) | Scene | |
CleanUp() | Scene | |
GetModel(const GLuint index, std::shared_ptr< Model > &model_ptr, GLuint &VAO) | Scene | |
GetModelCount() | Scene | |
GetPhysicsEntity(const GLuint index, std::shared_ptr< PhysicsEntity > &entity_ptr) | Scene | |
GetPhysicsEntityCount() | Scene | |
Render(Shader shader, Vector3Gf view_pos) | Scene | |
Scene() | Scene | |
Scene(std::shared_ptr< TimeIntegrator > integrator, NetForceAccumulator net_force_accumulator) | Scene | |
SetLight(Light light) | Scene | |
StepPhysics() | Scene |