Engine
light.h
1 #ifndef LIGHT_H
2 #define LIGHT_H
3 #include <vector3G.h>
4 
5 struct Light
6 {
7  public :
8  Vector3Gf position;
9  Vector3Gf ambient;
10  Vector3Gf diffuse;
11  Vector3Gf specular;
12 
13  Light();
14 
15  Light(Vector3Gf position, Vector3Gf ambient, Vector3Gf diffuse, Vector3Gf specular);
16 };
17 #endif
Definition: light.h:5