Engine
material.h
1 #ifndef MATERIAL_H
2 #define MATERIAL_H
3 #include <vector3G.h>
4 
5 struct Material
6 {
7  public :
8  Vector3Gf ambient;
9  Vector3Gf diffuse;
10  Vector3Gf specular;
11  GLfloat shininess;
12 
13  Material();
14 
15  Material(Vector3Gf ambient,Vector3Gf diffuse,Vector3Gf specular,GLfloat shininess);
16 };
17 
18 #endif
Definition: material.h:5