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material.h
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#ifndef MATERIAL_H
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#define MATERIAL_H
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#include <vector3G.h>
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struct
Material
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{
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public
:
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Vector3Gf ambient;
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Vector3Gf diffuse;
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Vector3Gf specular;
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GLfloat shininess;
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Material
();
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Material
(Vector3Gf ambient,Vector3Gf diffuse,Vector3Gf specular,GLfloat shininess);
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};
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#endif
Material
Definition:
material.h:5
include
material.h
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