1 #ifndef RECTANGULAR_PRISM_H 2 #define RECTANGULAR_PRISM_h 4 #include <physics_entity.h> 33 RectangularPrism(GLuint length, GLuint width, GLuint height, Vector3Gf postion, Vector3Gf velocity, GLfloat mass,
Quaternion orientation, Vector3Gf angular_velocity,
Material material);
An entity subject to the laws of physics.
Definition: physics_entity.h:14
RectangularPrism(GLuint length, GLuint width, GLuint height, Vector3Gf postion, Vector3Gf velocity, GLfloat mass, Quaternion orientation, Vector3Gf angular_velocity, Material material)
Definition: rectangular_prism.cpp:3
data structure reprenseting a Quaternion.
Definition: quaternion.h:9
Definition: rectangular_prism.h:8
Defines a model used for rendering.
Definition: model.h:14
void OnUpdateFromBuffers()
Definition: rectangular_prism.cpp:64