1 #ifndef RECTANGULAR_PRISM_H     2 #define RECTANGULAR_PRISM_h     4 #include <physics_entity.h>    33         RectangularPrism(GLuint length, GLuint width, GLuint height, Vector3Gf postion, Vector3Gf velocity, GLfloat mass, 
Quaternion orientation, Vector3Gf angular_velocity, 
Material material);
 An entity subject to the laws of physics. 
Definition: physics_entity.h:14
RectangularPrism(GLuint length, GLuint width, GLuint height, Vector3Gf postion, Vector3Gf velocity, GLfloat mass, Quaternion orientation, Vector3Gf angular_velocity, Material material)
Definition: rectangular_prism.cpp:3
data structure reprenseting a Quaternion. 
Definition: quaternion.h:9
Definition: rectangular_prism.h:8
Defines a model used for rendering. 
Definition: model.h:14
void OnUpdateFromBuffers()
Definition: rectangular_prism.cpp:64