7 #include <physics_entity.h> 32 const std::shared_ptr<PhysicsEntity> entity1_ptr,
33 const std::shared_ptr<PhysicsEntity> entity2_ptr,
47 const std::shared_ptr<PhysicsEntity> entity1_ptr,
48 const std::shared_ptr<PhysicsEntity> entity2_ptr,
49 Eigen::Matrix<GLfloat,3,3> &dF)
const;
void AccumulatedFdx(const GLfloat k, const GLfloat l0, const std::shared_ptr< PhysicsEntity > entity1_ptr, const std::shared_ptr< PhysicsEntity > entity2_ptr, Eigen::Matrix< GLfloat, 3, 3 > &dF) const
Definition: spring_force.cpp:22
void AccumulateForce(const GLfloat k, const GLfloat l0, const std::shared_ptr< PhysicsEntity > entity1_ptr, const std::shared_ptr< PhysicsEntity > entity2_ptr, Vector3Gf &F) const
Definition: spring_force.cpp:5
SpringForceGenerator()
Definition: spring_force.cpp:3
Computes the spring force resulting from 2 entities being connected by a spring.
Definition: spring_force.h:13