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Engine
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Implementation of velocity Verlet method for solving Newton's Laws. More...
#include <verlet.h>
Public Member Functions | |
| Verlet () | |
| Verlet (GLfloat dt) | |
Public Member Functions inherited from TimeIntegrator | |
| void | StepForward (const NetForceAccumulator &net_force_accumulator, const std::vector< std::shared_ptr< PhysicsEntity >> &entity_ptrs, const std::shared_ptr< PhysicsEntity > entity_ptr) |
| GLfloat | GetStepSize () |
Additional Inherited Members | |
Protected Attributes inherited from TimeIntegrator | |
| GLfloat | m_dt |
Implementation of velocity Verlet method for solving Newton's Laws.
| Verlet::Verlet | ( | ) |
Constructs an instance of Verlet with a default grid size
| Verlet::Verlet | ( | GLfloat | dt | ) |
Constructs an instance of Verlet with the provided grid size
| dt | difference between two points on the grid |