5 #include <physics_entity.h> 21 void UVSphereMesh(
const GLfloat radius,
const GLuint numU,
const GLuint numV,
Mesh &mesh);
44 Sphere(GLfloat radius, Vector3Gf position, Vector3Gf velocity, GLfloat mass,
Quaternion orientation, Vector3Gf angular_velocity,
Material material);
Sphere()
Definition: sphere.cpp:4
An entity subject to the laws of physics.
Definition: physics_entity.h:14
data structure reprenseting a Quaternion.
Definition: quaternion.h:9
~Sphere()
Definition: sphere.cpp:11
Defines a model used for rendering.
Definition: model.h:14
void OnUpdateFromBuffers()
Definition: sphere.cpp:26
A sphere.
Definition: sphere.h:15